Monday, July 20, 2015

Prototyping Project

The game is a survival first person shooter and real time strategy type game. We were a team of nine. In this project, I created two different enemy character models, helped concept the enemies, modeled and textured various assets, and helped with the game design of the game. For the enemies I modeled the phase one transformation, and the phase three evolution. The phase one creature is an infected human. The type of parasite that was capable of taking over the human body and controlling it for its own life and destruction.
 I helped concept and design the enemies. A Co. worker finalized the concept of each. There are originally 3 phases of the evolution. I modeled phase one and three using Autodesk 3DS Max and textured them using 3D Coat. After the models where created I took the phase three infected and brought it to Autodesk Maya to start rigging the character using Advanced Skeleton 4. The advanced skeleton program is a rigging tool to set up an advanced rig inside Maya. In addition, it works amazingly for animations. The phase 3 Zombie was a great test of what I could do with a different kind of modeling procedure. 


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