
I helped concept and design the enemies. A Co. worker finalized the concept of each. There are originally 3 phases of the evolution. I modeled phase one and three using Autodesk 3DS Max and textured them using 3D Coat. After the models where created I took the phase three infected and brought it to Autodesk Maya to start rigging the character using Advanced Skeleton 4. The advanced skeleton program is a rigging tool to set up an advanced rig inside Maya. In addition, it works amazingly for animations. The phase 3 Zombie was a great test of what I could do with a different kind of modeling procedure.
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